top of page
video game design blueprint of systems, charts and testing upgrading.jpg
game design blueprint. capture the flag map, narrative branches, gameplay testing.jpg

ANDREW BURGE

A little about me

Hi, I'm Andrew a game designer, level designer, and wearer of many hats. I love a good action film and learning a new RPG. welcome to my website.

Highlights

Buried

First person shooter Level

A basic first-person shooter map that focuses on jumping, fighting, and lighting. making use of Unreal Engine 5 I designed, playtested, and updated this single level to a prototype stage of development.
 

UnrealEditor_Gto4M5NSdT.png
UE4Editor_epBnuEWttq.png

Moon Bases

Capture the flag multiplayer Map

A custom map using the Unreal tournament framework. In this project, I focused on designing the map to encourage combat interaction between two competing teams. 

COM

Puzzle narrative game

A final capstone project where I worked with a team of fellow developers of various disciplines ranging from art to programming in making a game for the Level Up showcase. The final product a was narrative experience with 3 levels designed by me.

chrome_gJHm4m6S40.png

See my full portfolio

bottom of page